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The Golden Line

This was a 12 weeks long group project in our 2nd year at Escape Studios, London. The brief was to make a fictional DLC level for the Bioshock franchise, while the criteria was to be AAA quality, fully playable level, must be placed in London and should tie closely into the already available franchise.
I was responsible for a chunk of the environment art and props for our project.
Team Members:
Hannah Clark - Lead/Environment Artist
Viktor Pecsi - Producer/Environment Artist
Willow Sorour - Lighting/Prop Artist
Kyran Roe - Character/Environment Artist
Giulia Sfogliarini - Writer/Environment Artist
Jakub Ziaja - Tech/Prop Artist
Palagamsan Sivapathasundaram - Tech/VFX Artist
Joel Mulenga - VFX/Audio Artist
Tyrone Harper - Environment/Prop Artist
Due to the small team size, our roles were just a guide, as everyone had to help in various roles through the whole project.
You can try the game for yourself!
https://drive.google.com/file/d/1AQWIqNabTWLOJDhK5ZDP7e4Afr3lbCVN/view?usp=sh